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Interview
with Dr. Elizabeth Treher of the Learning Key, Inc.
Hoover's
Online
Barbara Redding
May 2004
About
The Learning Key, Inc.
Sometimes learning can best be accomplished
in unconventional ways -- by playing board games, for
example. That's the philosophy of The Learning Key, a
company that provides consulting and training services
to pharmaceutical companies and other science-technology
businesses. The consulting firm has created several board
games as part of its arsenal of training tools to help
companies improve communication and productivity. The
Learning Key specializes in leadership development, human
resources issues, team building, and organizational structure.
Clients include drugmakers, biotechnology firms, banks,
and software companies. Headquartered in Pennsylvania,
the company also has offices in Minnesota and New Mexico.
The
Learning Key, Inc. Stats
- Year
Founded: 1991
- Employees:
10 employees and 70 contract associates
- Private
- Revenue:
$1 Million (est.)
About
Dr. Elizabeth N. Treher
A doctorate in nuclear chemistry prepared Dr. Treher for
her career as a research scientist for a large pharmaceutical
company. But the degree didn't help her manage the communications
and training issues she encountered in the laboratory.
Intent on improving her own "soft skills," she
volunteered to work with the company's consultants and
eventually started a science training program for E.R.
Squibb & Sons' 22,000 employees. When the company
merged with another firm, she co-founded The Learning
Key and began offering to other businesses what she'd
learned. Dr. Treher and her associates conduct workshops
and offer coaching and other services to companies in
the US and Europe.
How
did you come up with the idea to start The Learning Key?
While I was working in R&D, I tried to get my staff
to attend training to develop their leadership and communications
skills. But I was always met with a lot of resistance.
A common response was: "The facilitators don't understand
me or what I do." After I educated myself by getting
training and attending workshops, I realized that few
consultants had any experience dealing with science and
technology companies. I recognized there was a real need
within my own company, and at other firms, for specialized
training.
Why
do technology companies need more specialized training
programs? What does your firm offer that other more traditional
consulting firms don't?
People in the research world and in technology fields
work in unique environments and face different situations
than those in more traditional workplaces. Today's technology
companies need people who can work together in teams and
who can communicate well with one another. People in an
R&D environment tend to be more independent and self-motivated.
Thus, they are not as plugged in to the company and its
goals. Our associates have science backgrounds, so we
understand the work environment and what motivates people
in these industries.
Can
you describe some common problems companies face?
What we often hear from senior management is that "our
people don't understand our business and the industry
environment." When we ask how they are communicating
with their employees, it is usually in a lecture format.
We try to help them come up with ways to explain the company's
goals so that employees can relate to them and understand
the complexities of the industry.
Industry
board games are an important part of your training programs
at pharmaceutical companies and banks. How did you come
up with the idea to create the games?
We
were consulting with a Johnson & Johnson company in
the late 1990s and looking for better ways to explain
the challenges and expenses involved in drug discovery
and development. We came up with the idea of a board game
called The Pharm Game: Drug Discovery and Development.
(Since then the company has introduced Big Buck$$, a board
game about the banking industry, and another pharmaceutical
game, GMPWorks, that explores the "good manufacturing
practices" that the FDA requires in the drug manufacturing
process.)
How
effective are the games among the companies you work with?
The games have been a real hit. They are a playful way
for employees to increase their knowledge of the company
and learn about the challenges facing the industry. The
games have helped companies accomplish their goals, too.
Universities around the world are using the games. They've
even been translated into Japanese.
What's
next for your company?
We are developing electronic versions of our games. In
the current regulated environment, training must be documented.
By creating e-versions of our games and training programs,
employees can access them online and get credit for playing
the games. We're also looking for ways to offer some of
our training tools to a broader audience -- to help people
who are unemployed learn networking and other skills necessary
to find another job, for example.
What
do you enjoy most about your job?
Company executives today are facing some very challenging
situations -- organizations are running leaner and faster,
and people are more stressed out. Helping find solutions
that are positive for employees and helping companies
meet their goals is very satisfying. I also like the flexibility
of running my own company -- it allows me to spend my
summers in Minnesota.
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